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		<h1>[name]</h1>

		<p class="desc">
			Utility class for creating instances of [page:LightProbe].
		</p>

		<h2>Import</h2>

		<p>
			[name] is an add-on, and must be imported explicitly.
			See [link:#manual/introduction/Installation Installation / Addons].
		</p>

		<code>
			import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js';
		</code>

		<h2>Examples</h2>

		<p>
			[example:webgl_lightprobe WebGL / light probe ]<br />
			[example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
		</p>

		<h2>Static Methods</h2>

		<h3>[method:LightProbe fromCubeTexture] ( [param:CubeTexture cubeTexture] )</h3>
		<p>
			Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
		</p>

		<h3>[method:LightProbe fromCubeRenderTarget] ( [param:WebGLRenderer renderer], [param:WebGLCubeRenderTarget cubeRenderTarget] )</h3>
		<p>
			Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
		</p>
		<p>
			The [page:Texture.format format] of the cube render target must be set to `RGBA`.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lights/LightProbeGenerator.js examples/jsm/lights/LightProbeGenerator.js]
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